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Graphics for Games

BA (Hons)
Entry 2018: BBC / 112 UCAS points
Duration: 3 years
Attendance mode: Full-time
Award: BA (Hons)
UCAS code: WI26
Placement: Placement year not available
Suitable for international students
Faculty of Engineering & Informatics
Apply Download course booklet

Overview

Our three-year Graphics for Games programme focuses on the creative side of game development.

It will give you the skills and contextual theory you need to start a career in this fast-growing industry.

You’ll gain a strong grounding in:

  • game level design and creation
  • digital and physical concept art
  • 3D computer animation
  • observational drawing
  • digital motion capture
  • image production and manipulation

You will learn how to generate and develop ideas and adopt a creative approach to your work.

In the final year you will undertake an individual project and major production project in a studio environment designed to replicate real world and industry production processes.

Our industry experienced team of academics and visiting industry experts will give you the tools you need to emerge a confident, creative well rounded professional.

A four-year version of this programme with a placement year in industry is also available.

Why Bradford?

At Bradford you'll have access to the very latest industry standard equipment, including:

You will not just learn to use the software - you will develop crucial social, industry, artistic, and scientific skills and context.

You will have the opportunity to learn and engage with a wide pool of industry expert academics that span the creative industries and computer sciences.

You will work with both Professors and researchers in bringing new exciting technology and knowledge into the world, whilst also being taught directly by professionals that are currently working in the gaming sector.

Upon graduation you’ll have an extensive portfolio of work ready to showcase to graduate employers.

Practical elements of the programme will build a substantial portfolio of work alone, while the outstanding extra-curricular opportunities open to you at Bradford will allow you to really stand out when stepping into the competitive graduate employment market.

We have a unique partnership with Bradford's National Science and Media Museum, giving you privileged access to the museum’s collections (including an extensive video game and computer history archive), exhibitions, industry events, and festivals. Just five minutes’ walk away from the University, it’s the perfect place to immerse yourself in creative technologies.

Entry requirements

Typical offer: BBC / 112 UCAS points

A levels:

There are no specific subject requirements.

BTEC Extended Diploma:

DMM — there are no specific subject requirements.

Applicants on Access Programmes:

Meet UCAS tariff of 112. There are no specific subject requirements.

Plus minimum of:

GCSE English and Mathematics at grade C or 4 (equivalents accepted).

Additional entry requirements:

If you are an international student and you do not meet the entry requirements for direct entry onto this course you may be interested in our International Certificate of Foundation Studies.

English language requirements:

Minimum IELTS at 6.0 or the equivalent.

If you do not meet the IELTS requirement, you can take a University of Bradford pre-sessional English course. See the Language Centre for more details.

Modules

The modules for this course can be found in the latest programme specification.

Find more information on our module descriptors page.

Year 1

  • Introduction to 3D Computer Animation (20 credits) – core
    To provide an introduction to the theory and practice of 3D computer modelling and animation
  • Observational Drawing (20 credits) – core
    To give students a broad knowledge base of the practice, application and formal elements of drawing skills in figure-, landscape- and still life drawing.
  • Creativity and Imagination (20 credits) – core
    Develops students' ability to create new ideas and to develop appropriate creative strategies for making artefacts, media production, other forms of digital media production, or for self-expression.
  • Creative Industries – Foundations (20 credits) – core
    Equips students with a range of foundational skills required for successful advancement in the creative industries.
  • History and Conventions of Computer Games (20 credits) – core
    Provides an overview of the history of computer games and an introduction to the techniques, practices, technology and conventions of the design of such systems.
  • 3D Character Modelling and Animation (20 credits) – core
    Provides practical knowledge of 3D computer animation production processes in a project-based environment with particular reference to character animation.

At the end of Year 1, students will be eligible to exit with the award of Certificate of Higher Education if they have successfully completed at least 120 credits and achieved the award learning outcomes.

Year 2

  • Game Appreciation and Industry Analysis (20 credits) – core
    To analyse and critically assess core constructs of computer game products and the development process, within the context of contemporary issues affecting the industry.
  • Advanced Observational Drawing (20 credits) – core
    Advanced study of figure drawing and artistic body and facial human anatomy including skeletal structure and muscle groups, posture and pose, balance and weight, line, light, texture and colour.
  • Concept and Idea Development (20 credits) – core
    To give students the opportunity to explore Conceptual Art in detail, using traditional and digital 2D techniques, with a focus on creativity and developing ideas within common industry constraints.
  • 3D Character Creation (20 credits) – core
    To introduce students to digital sculpting for the creation of ultra-high detail 3D character models used in animation, visual effects, and detail maps for real time rendering (e.g. games), using industry standard sculpting software.
  • Environment, Set and Prop Creation (20 credits) – core
    To gain a specialist understanding of the design principles, creation methodologies and technical implementation of modelling and texturing 3D environments, sets and props, as they relate to real time render environments.
  • Motion Capture and Digital Scanning (20 credits) – optional
    To attain a broad understanding of the processes of the motion capture sequence, from setting up cameras and capturing data through to editing and transferring capture data to industry standard animation packages.
  • Facial Modelling / Animation (20 credits) – optional

At the end of Year 2, students will be eligible to exit with the award of Diploma of Higher Education if they have successfully completed at least 240 credits and achieved the award learning outcomes.

Final year

  • Major Project Pre-Production (20 credits) - core
  • Individual Project (40 credits) - core
    To integrate material from other modules into a major digital media project; to provide you with a platform for autonomous learning within your chosen area of specialism; to develop a self-critical, editorial awareness of one`s own body of work; to present that body of work in a visually impressive video; to develop presentation skills.
  • Major Project Production (40 credits) – core
  • Motion Capture and Digital Scanning (20 credits) – optional
    To attain a broad understanding of the processes of the motion capture sequence, from setting up cameras and capturing data through to editing and transferring capture data to industry standard animation packages.
  • Facial Modelling / Animation (20 credits) – optional
  • AI for Games (20 credits) – optional
    Introduction to real-time AI and the games industry.
  • Effects Animation and Dynamics for VFX (20 credits) – optional
    To introduce advanced topics and concepts in the field of technical animation and make students aware of the appropriate use of simulation and effects, taking into account complexity, rendering, time, memory and resource overheads.
  • Application Programming & Development (20 credits) – optional
    To develop understanding and skills in multimedia production techniques, to create an application, plug-in or interactive game.

Students will be eligible to exit with the fall back award of Ordinary Degree of Bachelor if they have successfully completed at least 300 credits and achieved the award learning outcomes.

Students will be eligible for the award of Honours Degree of Bachelor if they have successfully completed at least 360 credits and achieved the award learning outcomes.

Reading lists

All reading lists can be found here.

Study Abroad

All students have the opportunity to study abroad at an international partner institution.

Career support and prospects

Career support

The University is committed to helping students develop and enhance employability and this is an integral part of many programmes. Specialist support is available throughout the course from Career and Employability Services including help to find part-time work while studying, placements, vacation work and graduate vacancies. Students are encouraged to access this support at an early stage and to use the extensive resources on the Careers website.

Discussing options with specialist advisers helps to clarify plans through exploring options and refining skills of job-hunting. In most of our programmes there is direct input by Career Development Advisers into the curriculum or through specially arranged workshops.

Employment statistics

82% of our 2016 graduates in Film, Media, Animation, Games and Visual Effects found employment or went on to further study within six months of graduating.*

*These DLHE statistics are derived from annually published data by the Higher Education Statistics Agency (HESA), based on those UK domiciled graduates who are available for employment or further study and whose destinations are known.

Career prospects

Many of our graduates are now important figures within the animation and games development industry.

Alumni from our long-standing games development courses have worked on games development in high-profile organisations (including games such as Lego Lord of the Rings, Watchdogs, Broken Sword: Shadow of the Templars, and the Burnout series) and for major organisations (such as Ubisoft, Sony Computer Entertainment, Rockstar Games, Blizzard and EA).

Others are currently employed as: games designers, artists and testers, animation apprentices, 3D modellers, editors, graphic designers, new media consultants.

Study Support

A comprehensive support network is here for you to ensure you reach your academic potential and go on to further success in the future.

You’ll benefit from a range of support services, including:

Facilities

Fees, Finance and Scholarships

Tuition fees

2018/19:

  • Home/EU: £9,250*
  • International: £17,800

* Fees going forward have been capped by the Government at £9,250 in October 2017..

See our Fees and Financial Support website for more details.

Financial support

See our Fees and Financial Support website.

How do I find out more?

Got a question?

Fill in our form and our Enquiries team will answer it for you.

Enquiry form

This is the current course information. Modules and course details may change, subject to the University's programme approval, monitoring and review procedures. The University reserves the right to alter or withdraw courses, services and facilities as described on our website without notice and to amend Ordinances, Regulations, fees and charges at any time. Students should enquire as to the up-to-date position when applying for their course of study.